Decorative editorial scene adapted from the approved design; not game footage.
TOOLS · INTERACTIVE · STEAM 1.4.1

Batomon Showdown Build Finder: Choose a Current Plan

Choose a Batomon Showdown direction from your current board: trinkets, Twins merges, Grass, cooldowns or event pivots, with current eligibility checks.

Editorial illustration · not in-game footage
QUICK ANSWER

Select the effect your board can already support. Check Unique restrictions for copying, active-team evolution for Grass, and the 0.1-second cooldown floor before spending more gold.

Editorial illustration relevant to the topic; not a game screenshot.
Editorial illustration · For exact abilities and on-screen mechanics, see the original gameplay below.
ORIGINAL GAMEPLAY

See it in the game

Launch-era creator gameplay. Use the current patch checks below when following an older build.

Watch this section in real gameplayOpen the original creator’s video player only when you want it.

Original video: Watch on YouTube ↗ · Footage remains with its creator.

Check the current rule before following a build card

  • Trinkets: the three 1.4.1 Unique changes restrict old copy/stack plans; Furnadon ignores duplicates.
  • Grass: Sproutquill and Fernfowl no longer evolve from the bench.
  • Cooldown: a red LIMIT badge means the 0.1-second floor is reached.
  • Events: on mobile, inspect the selected option before Confirm.

Use the cards below to decide which role to buy next and when to pivot. Witch and Black Belt have separate trainer timing and shop checks.

TRINKET GENERATION

Tsukumo engine

Pair a producer with an eligible non-unique copier; diversify Furnadon’s trinkets.

Pivot when: No repeatable producer, only ineligible copy targets, or the payoff cannot survive.

See the build guide →
LEVEL-THREE MERGE

Twins duplicate plan

Reach a real level-three merge and plan team space for the Twins copy, which starts with sell value 0.

Pivot when: No near-complete merge or the extra copy does not improve the active team.

See the build guide →
TYPE SYNERGY

Grass scaling

Match the type trigger and payoff; field Sproutquill or Fernfowl while working on evolution.

Pivot when: No enabler, a benched evolution candidate, or the payoff cannot survive.

See the build guide →
CAST / COOLDOWN

Repeated ability engine

Inspect timer and targeting; the red LIMIT badge marks the 0.1-second cooldown floor.

Pivot when: The recipient is already capped, support targets the wrong slot, or the team dies too soon.

See the build guide →
EVENT PIVOT

Fossil or Merchant choice

Inspect the offered reward and the role your board lacks; on mobile, select then Confirm.

Pivot when: It displaces a working engine for a rare pairing you do not own.

See the build guide →

Choose a plan your board can already support, then inspect the next purchase before committing.

How to use the result at the next shop

Open the actual monster’s inspect sheet. Confirm both the trigger and the target. If a guide says “on trinket gain” but the card says “at the start of battle,” treat those as separate engines until you can see them interact. On your next loss, read Run History and check how many times the payoff actually cast.

READ FURTHER

Original sources

  1. Steam 1.4.1 balance changes ↗
  2. Witch and mobile controls — 1.4.0 ↗
  3. Controls and evolution — 1.3.0 ↗
  4. Developer confirms inspect and run history ↗
  5. Tsukumo build footage ↗
  6. Twins merge run ↗
  7. Grass type run ↗
  8. Fossil event run ↗