Decorative editorial scene adapted from the approved design; not game footage.
GUIDES · TRAINERS · STEAM 1.4.1

Batomon Showdown Trainers: Witch, Black Belt & Build Plans

Choose a Batomon Showdown trainer by its trigger: Witch Potions, current Black Belt timing, Smuggler, Twins, Burglar and Scavenger build decisions.

Editorial illustration · not in-game footage
QUICK ANSWER

Witch puts a Potion in the first shop each day. In Steam 1.4.1, Black Belt’s lone-Fighting On Victory activation happens after each battle. Choose a trigger your opening offers can support; the shop and current card determine the plan.

Editorial illustration relevant to the topic; not a game screenshot.
Editorial illustration · For exact abilities and on-screen mechanics, see the original gameplay below.
ORIGINAL GAMEPLAY

See it in the game

Launch-era creator gameplay. Use the current patch checks below when following an older build.

Watch this section in real gameplayOpen the original creator’s video player only when you want it.

Original video: Watch on YouTube ↗ · Footage remains with its creator.

Start with the trigger, then check your first shop

The 1.0 additions were Twins, Gentleman, Painter, Burglar, Scavenger and Black Belt; Smuggler arrived in 1.2.0 and Witch in 1.4.0. These are additions across versions, rather than a complete ranking of every trainer.

Witch: inspect the first shop of each day

The first shop rolled each day contains a Potion. The 15-item Potion family belongs to Witch’s shop access. Inspect that first offer and its current cost before committing gold; later rolls are not guaranteed to supply another Potion.

In 1.4.1, Glamour’s sell-value effect changes from tripling to +30 per monster. Fate uses base sell value for its doubling and grants 8 free rerolls, down from 10. Summon Potion costs 10, up from 5. Avoid planning a shop around the old multiplier or an old five-gold price.

Black Belt: plan for the after-battle trigger

With the trainer’s lone Fighting monster condition met, the extra On Victory activation moved from the start of battle to after each battle in 1.4.1. Evaluate the post-battle payoff instead of expecting the extra effect to provide an opening combat proc. Basic Bait also costs 10 now, so an older zero-cost bait plan needs a new budget.

Other supported plans

TrainerDecision before committing
SmugglerBrings Batomon from other regions into the shop (1.2.0). Inspect the actual offer for its role, rarity and cost.
TwinsLaunch-era footage demonstrates the level-three merge copy plan. The 1.2.0 card clarifies that the copy starts with sell value 0; 1.3.0 fixes buffs missing from copies after a merge. Plan team space for the result.
BurglarLaunch footage shows trinket gifts offering two choices and taking both. Prioritize trinkets that improve an existing payoff.
ScavengerThe linked launch run uses eligible non-unique common/uncommon trinket copies. Check rarity and Unique restrictions before buying a copier. Furnadon no longer counts duplicate trinkets in 1.4.0.
Chemist and RedheadIn 1.2.0, Chemist’s Toxic starting Poison becomes +3 and Redhead’s per-win Burn for Fire monsters becomes +3. Match the printed type condition.
Bug CatcherIn 1.4.0, the first Bug bought each day changes from free to a 10-gold discount. Check its displayed price.

When to change direction

Ask what must happen for the ability to pay off, then whether the current shop can reach it soon. A near-complete merge supports a different choice from a repeatable trinket producer. If the enabler is missing, keep a team that can win the next fight while looking for another offer. The Build Finder groups the decisions by engine.

READ FURTHER

Original sources

  1. Steam 1.4.1 balance changes ↗
  2. Witch and mobile controls — 1.4.0 ↗
  3. Controls and evolution — 1.3.0 ↗
  4. Developer names all six new trainers ↗
  5. Haelian launch-run Burglar selection ↗
  6. Twins merge gameplay example ↗
  7. Scavenger + Tsukumo footage ↗
  8. Black Belt example ↗
  9. Developer Patch 1.2.0 / Smuggler (Sept 30) ↗