Steam 1.4.1 changes Black Belt to after-battle activation, makes three trinkets Unique and revises Witch Potions. iOS launched October 30; its US App Store listing is 1.4.2. These platform versions are listed separately.

See it in the game
Launch-era creator gameplay. Use the current patch checks below when following an older build.
Watch this section in real gameplayOpen the original creator’s video player only when you want it.
Original video: Watch on YouTube ↗ · Footage remains with its creator.
Playing on iOS
Batomon Showdown launched on the App Store on October 30, 2026. The US listing checked October 31 shows version 1.4.2, $5.99 and minimum iOS 15.0. Use the App Store listing for your device and region. The PC balance notes on this guide are Steam 1.4.1.
On mobile, tap an event option to select and inspect it, then use Confirm to take it. Inspect before confirming when a reward changes your build. The 1.4.0 update also makes mobile lists easier to scroll and lets you grab a scrollbar from beside it.
Steam 1.4.1: spending and trigger changes
| Check | Steam 1.4.1 rule |
|---|---|
| Basic Bait | Costs 10, rather than 0. Budget for the current shop price. |
| Black Belt | The lone Fighting monster’s On Victory activation moves from battle start to after each battle. |
| Tempo Charm, Metal Bat, Ancient Plume | Now Unique; review duplicate-stacking plans and copier eligibility. |
| Glamour Potion | Sell-value effect changes from tripling to +30 per monster. |
| Fate Potion | The doubling uses base sell value; free rerolls fall from 10 to 8. |
| Summon Potion | Costs 10, rather than 5. |
Witch was added in 1.4.0: the first shop rolled each day contains a Potion from her 15-item family. Check that first offer before paying for more rolls; the ability does not promise a Potion on every later roll. Trainer choices.
Shop and battle checks after 1.3.0–1.4.0
- Keyboard: R or D rerolls; E sells the monster under the cursor; Space confirms the end screen and H hides it. Read the hovered button’s key before using a shortcut.
- Grey shop item: items with no effect cannot be bought. A Voucher after the shelf is empty or a Battery Pack after selling the last Electric monster are examples; inspect what is left before treating the disabled item as a connection problem.
- Red LIMIT badge: the monster has reached the 0.1-second cooldown floor. More Cooldown Speed cannot shorten that timer. Check another recipient or a different payoff.
- Bench versus team: Sproutquill and Fernfowl no longer advance their evolution from the bench. Field them while working on their evolution condition.
Current Jinto shop changes to check
The following 1.4.0 changes affect which offers you can buy and when they appear. Use the current rarity and cost when comparing an older launch run:
| Bat or item | Current change |
|---|---|
| Sarudo | Uncommon, cost 20, damage 75/150/225. |
| Aviarab | Rare, cost 30, damage 20/40/60. |
| Furnadon | Burn per trinket 2/4/6; duplicate trinkets no longer count. |
| Emberpaw | Burns needed to evolve: 20, down from 25. |
| Gildshell (shared pool) | Cost 25, up from 20. |
The earlier 1.3.0 patch also returned Petrirex’s cooldown to 5.5 from 7. Read any 1.2.0 figures in the patch archive as that version’s values. Trinket-engine checks explain the Furnadon/Scavenger implications.
Earlier releases: 1.0 through 1.2.0
The following launch and earlier balance history describes those versions. Use the current checks above when planning a new run.
The launch additions you can act on
| Feature | Confirmed change | Why revisit your plan? |
|---|---|---|
| Region | Jinto, with at least 50 new Batomon | Demo-only monster and composition lists leave out much of the pool. |
| Trainers | Twins, Gentleman, Painter, Burglar, Scavenger, Black Belt | Trainer ability can define the economy or trigger you pursue. |
| Equipment | 30+ trinkets | Look again at items that create, copy or benefit from trinkets. |
| Events | Traveling Merchant and Fossil Discovery | Event rewards can change which upgrades you prioritize. |
| Ranking | Ranked seasons; hard reset to Bronze 8 at season end | Historical ladders are not current Season 1 results. |
| Platform | Android, same account as PC runs | Plan on the device available to you; do not assume iOS launched. |
Three specific balance changes
- Longer late fights. Base team HP rises from day 10 onward. This is not a blanket day-one HP bonus.
- Level-four economy. A level-four Batomon now sells for the level-three price; do not count on extra resale from the fourth level.
- Geminiss cooldown. The developer changes the base cooldown from 10.0s to 12.0s. Update any old timing calculation before repeating it.
Inspect your actual board instead of memorizing stale numbers
The new right-click inspect sheet displays full stats, ability and evolution chain in shop, event, battle and Batopedia. Batopedia now filters by type and rarity; its “???” tab contains event Batomon and mythicals. Run History adds a record of opponents, battle length and each monster’s actions, and the battle recap lists ability casts.
The patch also adds explicit Cooldown Speed and Income tooltips, status counters, positional-trinket targeting icons, and improved start-of-battle animation order. Treat those screens as your final authority when a creator caption or old wiki disagrees.
Hotfixes since launch: 1.0.1, 1.0.2 and 1.0.3
Three hotfixes have shipped since the September 15 release. None of them changes the Jinto content list, but the first carries balance numbers and the next two change how matches and sign-ins behave — both of which players reported as bugs.
| Hotfix | Confirmed change | What it means for your plan |
|---|---|---|
| 1.0.1 | Balance: Sukoi’s maximum level from its own level-up goes from 4 to 3; Shiny Sukoi levels up “the ally above” instead of all adjacent allies (its max level is unchanged); Beetdown’s damage per victory drops from 300 to 250. | Any Sukoi or Beetdown damage figure written before this hotfix is out of date. Read the ability text on the current client before you spend on it. |
| 1.0.1 | Quality of life: a Language button on the title screen next to the menu, plus server connectivity work. | You no longer have to open Settings to change language. The server work is ongoing, not finished. |
| 1.0.2 | The game stays playable when you lose your connection or the server is overloaded. | A dropped connection no longer ends the run at the moment it happens. |
| 1.0.2 | Fast forward gained a speed setting on the Game tab (Fast, Very Fast, Max Speed), a Credits screen was added to the title menu, and localization changed. | If battles feel slow, the speed setting is the first thing to change — not your board. |
| 1.0.3 | Extended Mode runs could find no opponents and hand you a copy of your own team every round; some players also waited 30 seconds before every battle and then faced their own team. | If a run looked like the game had mirrored your board on purpose, that was this matchmaking bug. It is fixed. |
| 1.0.3 | Android sign-in fixes: signing in could do nothing until you tried a second time, the page after sign-in had no way back to the game in desktop-mode browsers, and switching accounts on one device could hand the new account the previous account’s run. | Sign in once and confirm the run on screen is yours before you commit gold to it. |
The 1.0.1 and 1.0.2 hotfixes address server and client operation. The historical content additions remain in the release sections above.
Patch 1.1.0, September 23: the Jinto correction
The developer’s own reason for this patch is that, from day 10 onward, the median DPS of Jinto teams was almost twice that of Pantra teams, which produced one-shot kills. The patch is therefore a broad Jinto reduction, a matching set of Pantra buffs, and a nerf to cooldown-speed trinkets in every tier. If you built a run before September 23, re-read the ability text in your current client before repeating any damage figure below.
| Jinto change | From → to |
|---|---|
| Rattleghast — poison per ally knocked out | 5/10/15 → 4/8/12; cost 10 → 15 |
| Petrirex — shield and damage per ally knocked out | 50/100/150 → 30/60/90 |
| Ginsage — cooldown speed to adjacent Grass allies | 10/20/30% → 7/14/21% |
| Ninflora — cooldown speed on victory | 20/40/60% → 12/24/36% |
| Brimtoad — burn and poison per battle | 5/10/15 → 4/8/12 |
| Sukoi — cooldown | 6/3/2 → 9/4.5/3 |
| Dollhime — damage per trinket | 60/120/180 → 40/80/120 |
| Mallogre — damage and shield per trinket | 5/10/15 → 4/8/12 |
| Orcana — damage and heal per level 3+ ally | 200/400/600 → 160/320/480 |
| Tengusto — damage per badge | 70/140/210 → 60/120/180 |
| Danuki — share of a knocked-out ally’s damage | 100% → 70% (Shiny 120% → 84%) |
| Snapscald — heal, and burn | Heal 50/100/150 → 40/80/120; burn 10/20/30 → 8/16/24 |
| Lumijel — damage and heal to each level 3+ ally at battle start | 20/40/60 → 15/30/45 (Shiny 36/72/108 → 18/36/54) |
| Ouroblaze — extra burn as a share of the enemy’s burn | 70/140/210% → 50/100/150% |
| Cinnabark / Drumire / Pipskull | Cinnabark cooldown 4 → 5; Drumire cost 40 → 50; Pipskull now evolves into Ratacomb on its 3rd knockout, not its 2nd |
Pantra received the matching buffs: Clawnetic charges in 1 second at every level with multicast 1/2/3, Galvanine costs 40, Torrantler’s cooldown goes 8 → 7 (Shiny 6.5 → 5.5), Dribblet and Emperooze 3.5 → 3, Panbud and Bambudo 5.5 → 5, Zephyrex 11 → 10, Noxalith 8 → 7, Magmalith 10 → 9, Pyronade’s burn 18/36/54 → 20/40/60, Coalem’s shield 450/900/1350 → 550/1100/1650, Aster’s heal to adjacent Water allies 20/40/60 → 25/50/75, and Electranade’s shock 28/56/84 → 25/50/75.
Event and cross-region picks also moved: Talonite went from Uncommon to Rare (which also means Basic Candy no longer targets it), Wishwash now grants Rare / Super Rare / Legendary trinkets instead of Uncommon / Rare / Super Rare, Basilord’s burn rose to 170/340/510, and Boomagon — still the most-picked unit in the game — had its cooldown speed cut from 4/8/12% to 3/6/9%.
Trinkets and items after 1.1.0
Every cooldown-speed trinket was reduced, so any tally written before this patch reads high: Quick Bell, Quick Flag and Tempo Charm 5% → 4%; Speed Whistle and Silver Watch 15% → 12%; Speed Crest 20% → 15%; Blitz Bell 30% → 25%; Haste Crown 30% → 20%; Haste Orb 15% → 10%; Momentum Flag 10% → 8%. Alpha Crown moved from Legendary to Mythical. On the item side, the Day 1 Coupon’s discount fell from 5 to 3 gold while the Gray Chip’s win bonus rose from 5 to 15 gold, making the chip the more dependable early pick of the two.
Quality of life, and the bugs 1.1.0 fixes
| Change | What it does for you |
|---|---|
| Sell price on the card | A monster’s card now shows what it sells for in gold, next to its rarity — read it before you plan a resale. |
| Inspect at the end-of-run summary | You can inspect monsters and trinkets after a loss, not only during the shop phase. |
| Batopedia, Settings and Quit on trainer select | You no longer have to enter a run to check a monster’s ability or change the audio setup. |
| Background Audio setting | On the System page under Music; keeps audio playing when you alt-tab away. It is on by default. |
| Mobile tap targets | Batopedia’s tabs and close button are larger, and Settings now opens straight from the title screen. Run History moved into the menu button beside it. |
Four fixes change what actually happens in a battle or a run: ties on the same instant now resolve in the order the casts were queued, which is your side first — previously an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Quitting to the main menu and continuing no longer rewinds the shop, so a reroll will not deal the same shelf again and an already-bought monster cannot be bought over and over. Continuing a very large Extended Mode trinket bag no longer freezes the game on a black screen, sometimes for minutes. And account switching on one device can no longer attach your profile or run save to the other account — that bug silently stopped anything from being stored, from run history to region progress.
The rest of the list is interface and platform work: a fresh install no longer opens in a window bigger than your monitor (which cut off the Resolution setting that would have fixed it); the game gets past the loading screen on Android tablets and foldables; the smallest mouse movement or a resting controller stick no longer drops the shop out of controller controls mid-read; the “Progress Not Saved” popup can now be dismissed with a controller; the “Tap your new Batomon” tutorial step accepts the tap when the buying lesson played just before it; a shop enchantment such as Aviarab no longer advertises its current level instead of what it banked when you bought it; and Android sign-in no longer times out on the frame you return from the browser.
Source: the developer’s own Patch 1.1.0 post on Steam, read September 24, 2026. Everything in this section is the developer’s published change list — not a player measurement.
Patch 1.2.0, September 30: Smuggler and another Jinto pass
The developer’s own reason for this patch is that, after the September 23 Jinto cuts, Jinto teams’ median DPS was still around 1.5 times that of Pantra teams at day 10+. Patch 1.2.0 is therefore another Jinto reduction, a smaller set of Pantra buffs, and a new trainer: Smuggler, who brings Batomon from the other regions into your shop. If you built a run before September 30, re-read the ability text in your current client before repeating any damage figure below.
| Jinto change | From → to |
|---|---|
| Petrirex — per ally knocked out, and cooldown | 30/60/90 Shield and Damage → 20/40/60 Shield only; cooldown 5.5 → 7 |
| Opalion — cooldown, and shield | Cooldown 8 → 9; shield 84 → 90 |
| Nekoffin — damage | 250/500/750 → 200/400/600 |
| Vengrieve — cooldown | 6/3/2 → 7.5/3.75/2.5 |
| Cairnage — shield-to-damage multiplier | x1/2/3 → x0.8/1.6/2.4 |
| Ninflora — cooldown speed on victory | 12/24/36% → 10/20/30% |
| Cawnushi — damage per knockout | 70/140/210 → 60/120/180 |
| Shrinell — cost | 50 → 55 |
| Shikitsune — cooldown speed per revive | 20/40/60% → 15/30/45% |
| Emburn — burn source, and burn per knockout | Now only from its own and its allies’ knockouts, not the enemy’s; 4/8/12 → 3/6/9 |
| Bonshell — damage and shield per cast | 100/200/300 → 80/160/240 |
| Steamscuttle — cooldown | 2.5 → 3 |
| Cinnabark / Drumire | Cinnabark cooldown 5 → 4 (last patch’s nerf reverted); Drumire cost 50 → 45 (same) |
Pantra received a smaller set of buffs: Thorntail’s damage per Poison applied 6/12/18 → 8/16/24, Noxnimbus’s Poison to adjacent Toxic allies 2/4/6 → 3/6/9, and Cinderfly’s cost 30 → 25 with Burn 6 → 7.
Three trainers moved with the new one. Smuggler is the addition — it brings Batomon from the other regions into your shop; the notes do not publish a full ability card. Chemist’s Toxic starting Poison goes from +1 to +3. Redhead’s Burn per win to Fire monsters goes from +2 to +3. Gamer now tells you which Mythical it will give you from the start of the run, and you can inspect it from the trainer panel.
Event offers widened: the traveling merchant can now offer Cordycant and Sproach for the foreign Batomon option, and Dragon Egg can now hatch Ouroblaze, Tsunamere and Stellagon.
Trinkets and items after 1.2.0
Zenith Stone no longer boosts percentage bonuses such as Metal Bat and Metronome. Crimson Ticket’s cost dropped from 50 to 30 gold.
Quality of life, and the bugs 1.2.0 fixes
| Change | What it does for you |
|---|---|
| End-screen badges | Hiding the end-screen panel now brings back both trainer badges, so you can check who you just fought without watching the replay. |
| Post-battle trigger counts | The recap now counts how many times a monster triggered, instead of counting every Multicast cast separately. |
| Tabbed-out frame rate | The game drops to 30 FPS while tabbed out on desktop, so it no longer slows down the rest of your computer. |
| Twins copy sell value | Twins now says its copy starts with a sell value of 0 — read that before you plan a resale. |
Fixes that change what actually happens in a fight or a run: Shikitsune can now revive an ally knocked out at the same moment it cast, such as by a Petrirex with the same cooldown. Cherubble’s Protect arrives in time to save an ally that knocks itself out, like Electranade, when the two share a cooldown. Earth Crest and Sea Crest no longer skip monsters that start the battle with 0 Shield or Heal. Alpha Crown no longer leaves a monster below the rest of the team when it lost a Club bonus mid-fight, and no longer sets a monster’s Damage to 0 in Extended Mode once it was stacked extremely high. A type granted by an event, like Dryad Statue’s Grass, still counts after the monster transformed. Miasmaw now gains its level-4 effect. A finished run is no longer lost on Steam when Steam failed to confirm your sign-in — the game keeps playing offline and syncs later. Coffee now highlights Rattleghast, since it does repeat its ability.
The rest of the list is inspect-sheet and platform work: the monster inspect sheet opened during a battle now shows live numbers instead of pre-battle ones; Sproutquill and Fernfowl evolution progress counts the current fight’s damage when inspected mid-battle; cooldowns no longer show 0.0 sec when they are at the 0.1 sec minimum; Run History shows the monsters a Rigalord devoured; a transformed monster no longer hides an armed charge it still carries, like Aviarab’s multicast buff; and Shiny Dirgefin now counts the knockouts it should.
Source: the developer’s own Patch 1.2.0 post on Steam (September 30, 2026), read October 2, 2026. Everything in this section is the developer’s published change list — not a player measurement.
Patch 1.3.0, October 6: leaderboard, hotkeys, and more balance
1.3.0 is a tools-and-numbers patch. New: Master-rank players can open a Leaderboard on the title screen showing the top 10 plus the players around their rank. Keyboard hotkeys arrive — R or D rerolls the shop, E sells the monster under your cursor, and Space and H confirm and hide the end-screen panel (hovering the buttons shows their keys). The old tabbed-out 30 FPS cap is now the optional Background FPS Limit in Settings and is off by default, so a battle on a second monitor stays smooth. Cordycant and Aviarab now warn that their armed buff is lost if you sell them before it is used.
| Jinto change | From → to |
|---|---|
| Opalion — cooldown and rock allies triggered (Cairnage synergy trimmed) | Cooldown 9 → 6; rock allies 2 → 1 |
| Petrirex — cooldown (last patch’s nerf walked back) | 7 → 5.5 |
| Steamscuttle — cooldown | 3 → 3.5 |
| Kappow — cost and cooldown | Cost 30 → 25; cooldown 4.5 → 5.5 |
| Aviarab — cost | 20 → 25 |
| Dollhime — damage per trinket gained | 40/80/120 → 50/100/150 |
| Mallogre — cooldown | 9 → 8 |
| Danuki — cost | 50 → 45 |
| Sarudo — cost | 35 → 25 |
Pantra’s quieter options were buffed: Guardiant’s damage per Bug bought 7/14/21 → 8/16/24; Noxnimbus’s cooldown 4 → 3; Lignite’s burn-to-damage multiplier x15/30/45 → x20/40/60 with cooldown 4 → 5; Stalagrove 5.5 → 4.5; Aegistruct 7 → 6; and Geminiss’s cooldown returns to 10 seconds (12 → 10).
Fixes that change what happens in a run: Bargain Bin’s free buy no longer uses up Bug Catcher’s; Aviarab’s armed Multicast survives buying a Zephyrex and waits for the next Flying Batomon; Twins’ copy now inherits buffs its merged monster gained right after the merge; Greedy Gloves stops re-arming on every later gift; Echo Bell and Lucky Coin pay out when bought as the day’s first item; Berroon’s banked berries reach the shop; Small Club and Giant Club keep their Damage bonus when a later trinket takes cooldowns under 5 sec; Zenith Stone no longer boosts Cooldown Speed bonuses like Galvanine’s; Sproutquill and Fernfowl no longer progress toward evolution from the bench; Shiny Wishwash now beats the regular one at level 4; the Smuggler stops showing wrong tier mixes; the trinket bag no longer blocks Batopedia filter clicks; and retired Voltalith no longer shows up on enemy teams. The rest of the list is Android/Steam-mobile and startup fixes.
Source: the developer’s own Patch 1.3.0 post on Steam (October 6, 2026), read October 7, 2026. Everything in this section is the developer’s published change list — not a player measurement.



