Version 1.0 adds Jinto, six trainers, 30+ trinkets, two events and ranked seasons. It also raises base team HP from day 10, changes level-four resale and lengthens Geminiss cooldown.

See it in the game
Watch the creator play through this part of the game.
Watch this section in real gameplayOpen the original creator’s video player only when you want it.
Original video: Watch on YouTube ↗ · Footage remains with its creator.
The launch additions you can act on
| Feature | Confirmed change | Why revisit your plan? |
|---|---|---|
| Region | Jinto, with at least 50 new Batomon | Demo-only monster and composition lists leave out much of the pool. |
| Trainers | Twins, Gentleman, Painter, Burglar, Scavenger, Black Belt | Trainer ability can define the economy or trigger you pursue. |
| Equipment | 30+ trinkets | Look again at items that create, copy or benefit from trinkets. |
| Events | Traveling Merchant and Fossil Discovery | Event rewards can change which upgrades you prioritize. |
| Ranking | Ranked seasons; hard reset to Bronze 8 at season end | Historical ladders are not current Season 1 results. |
| Platform | Android, same account as PC runs | Plan on the device available to you; do not assume iOS launched. |
Three specific balance changes
- Longer late fights. Base team HP rises from day 10 onward. This is not a blanket day-one HP bonus.
- Level-four economy. A level-four Batomon now sells for the level-three price; do not count on extra resale from the fourth level.
- Geminiss cooldown. The developer changes the base cooldown from 10.0s to 12.0s. Update any old timing calculation before repeating it.
Inspect your actual board instead of memorizing stale numbers
The new right-click inspect sheet displays full stats, ability and evolution chain in shop, event, battle and Batopedia. Batopedia now filters by type and rarity; its “???” tab contains event Batomon and mythicals. Run History adds a record of opponents, battle length and each monster’s actions, and the battle recap lists ability casts.
The patch also adds explicit Cooldown Speed and Income tooltips, status counters, positional-trinket targeting icons, and improved start-of-battle animation order. Treat those screens as your final authority when a creator caption or old wiki disagrees.
What did NOT become verified overnight?
The release post is not a complete 50-creature ability database. It does not publish a ranked list of builds, all new trinket names, encounter probabilities or a working code list. Those require individual in-game evidence. We will not fill in missing catalog rows with a demo-era guess.



